paladin with bard like tendencies. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. paladin with bard like tendencies

 
 Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above examplepaladin with bard like tendencies  Add a Comment

So 7 pala/5 bard and 10 pala/2 bard. superninjimmy. Rational_Engineer_84 • 2 mo. Daryl Aug 20 @ 10:03pm. Imo this is most fun merger of the two classes. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. B Tier: Destroyer, Scrapper, Shadowhunter, Sharpshooter, Soulfist. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. 2. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. Pulling off the role-playing of a paladin with charisma like that is tough sledding. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Take Charm Person, Phantasmal Force, and Suggestion. My mind went to Sword Bard 10. IUSUZYSANA • 3 min. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. Also take Disguise Self and Friends. ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. Fill sorcerer, probably Divine Sorcerer for the spell list. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. Barb 5 -> paladin 2 -> bard or sorc x. Bard all the way. Cleric - excellent AOE damage, plus some utility and high-level healing spells. You will miss high tier spells for stronger. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. Dueling Fighting Style with rapier/scimitar and shield. If you're dead set on a bard multiclass there's not much to say. A writer, musician, or performer at heart with a deep and abiding love of nature. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. Starting Paladin is fine for T1, but then at T2 you’re going to be behind in the damage department because you won’t get 2nd attack until level 8. Best caster build, party face and I would put 12-14 into INT to get more skill points. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. A person cannot look at one splash and ignore other splash options in comparison. It only applies to the players inside or near you. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. At the moment he is the First Officer, and will probably have the chance to become the Captain himself. ) So that's basically it: opportunity cost. 5) with a paladin alt (1480). Divine radiance shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. For level 1 i would often use shield of faith, or protection against good and evil. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Any Paladin 6/Any Sorcerer 14: The Balanced. Very nice. You can play a tanky bard or a ranged bard. A hexblade 1/ any bard 19 is an excellent battlemage. You end up with the same amount of skills, just fewer choices for the fist two. Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. You can play another Charisma class and still play vastly different from a Bard. Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. Look at the multiclassing table to learn your amount of spell slots. Bard is an amazingly versatile class. While. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. 91. Almira, the tiefling bard, seems Neutral Good to me. So if you don't want to play a tank just play whatever Bard you want. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. Preserve Your Own Light. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. • 3 yr. Which would put you at the spell slots of a 15th level paladin. Gabriel is 200% vengeance paladin. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. I have all 3 and have no issues finding. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. Normally I'd think it'd be 2/18 or 6/14 Bard/Paladin, for either smites or aura of protection. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. They have the upper body of a human but the goats and the lower body of their animal counterpart. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. their magic comes from music itself, like the magic is inside of all music and songs. Okay, I would break it down like this: 6 paladin, get cha to saves 5 bard, get SR inspiration (probably whispers bard, as you already have xtra attack and no need for extra spells either) 1-2 warlock hexblade. Because bards get full spell progression, I'd likely lean towards full bard after L6. maybe get agonizing blast, maybe go 3 for coffeelock shenanigans. +2 race. Until then, you're a standard S/V Bard. 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. • 27 days ago. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. Down in the hold, the ranger is facing the bard, the captain (who is a cleric), 4 more goblins, and a hob. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. You will get Smite early, extra attack will be delayed until 8 tho. 1M subscribers in the dndmemes community. One of the Paladin's defining features is Smite, and more spell-slots means more Smites. Not much use to take bard 2 if your only level 10 for the last fight. For context, my character is a Leonin Lv. I had the first level in Paladin for. While Thor himself is the Norse God of Thunder, there is a sort of code he adheres to. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. I was thinking about doing a…brokenURL • 2 yr. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. 2. View Cart; Help; Pathfinder . This comment answers your question well. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. Paladin Ifrit Bard Of Serenrae. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. In that case since you already have extra attack you'll be better off picking college of lore over swords. Plus sorcerers gain sorcery points they can trade for even more slots. Its best features come at 5-10 rather than 1-5. Level 4: Paladin 1/Bard 3 (College of Lore). . Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. The paladin is going to blow the cleric and bard out of the water in terms of burst damage, but is also much more in danger of exhausting his resources. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. S Tier: Bard, Berserker, Gunlancer, Gunslinger, Paladin. Glyph Aug 29 @ 9:41am. Dueling is better, but Swords bard also gives that so we'll take Defense for now. Just lovely. It's much more obvious when a bard puts down a healing area. CryptoDruid to boring. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Spells: Grab Hypnotic Pattern Level 8: Oath of Ancients Paladin 2 - Defence or Protector Fighting style. The Oath of Ancients paladin is all about nature and the arts, it seems. Tieflings would suit an Outlander, Hermit, Urchin, or. Paladin is easier to play, but more "boring" to some people. Lvl 2: Hexblade for Hexblade. If I wanted to play someone who was functionally similar to a Paladin 2/Bard X, I'd just play a straight-up Valor Bard. Paladins are also a bit more group oriented, with their auras and channeling and healing. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. Ranger. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. I like college of lore personally. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. Say 12+ minimum. If you allow the light to die in your own heart, you can't preserve it in the world. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. Type 1-Paladin . My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. If you're looking for something fresh I'd recommend war/sha because it is the most different from mag/brd. Level 2: Paladin 1/Bard 1. But you don't need a tank in 5e. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. The other option is to get up to paladin 7 for the amazing auras. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. I would like to play a elf-related melee focused bard with a 2H (if that is possible). . That sounds like it would take a long time, including a lot of mind-numbing Gribbles. Rogue and paladin are two more classes that might struggle on a roleplaying level. Paladin isn't weaker than Bard nor vice versa. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. Best. Bards have a shield they can give every 18s for 25% hp but only 1m around them. bard is night and day more fun and engaging to play just purely based on the fact that you have to choose between healing or boosting dmg with your meter. The Draconic Bloodline is Dungeons & Dragons Fifth Edition's most straightforward Sorcerous Origin. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Murder hobo The former feels like a much more interesting playthrough than the latter. So a lot of this depends on how you like to play. ago. Paladin awakening skill will give everyone a. ago. Of course, a straight paladin or a straight bard work very well too. e. Bards are great soloers and great in groups, but are a LOT of work to play. I made a character that’s pretty similar. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Paladin / Bard (Image Credit: Nowis-337). Check them before deciding. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. In this case level 8. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. Tieflings would suit an Outlander, Hermit, Urchin, or. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. at medium party skill levels (reclears with decent players who will make occasional mistakes) paladin is better because it offers the most consistent over time healing and shielding while still giving damage buffs. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. Like hold person, viscous mockery ect. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. But hey, they seem pretty happy with it, ignorance is bliss I guess. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. Bard all the way. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. You get sword maneuvers and a lot of useful spells from bard. He has to behave in a manner that is worthy of his hammer Mjolnir. Bards get more spells, and the College of Eloquence abilities are all perfectly. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. POV: You're a Vengeance Paladin in the Goblin Camp. At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. You might be able to go 5 paladin to get extra attack and then bard. For context, my character is a Leonin Lv. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. Rogues don't need. i have both at t3, bard is 1370 and paladin is 1340. Indeed for my evil run, I will probably choose a vanilla Tav over Dark Urge. Some heals, okay shields. Additionally, if you take a valor or swords bard and want to be able to do more In melee, paladins are fantastic. All three of those classes are amazingly fun. The primary benefit of these builds is. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Having a +4 to dexterity rather than a +1 will mean you save slightly more often in these cases and take a bit less damage (in addition to. I would probably go 2 paladin and then the rest bard. Aside from their loyalist tendencies, druids also have a number of cool subclasses, like the. Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. vaaanti • 2 yr. Getting more spell slots earlier is gonna be better then most of the oaths 7th lvl sure imo. However, if you level up Bard to level 5, you can get the most from both classes. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. Paladin 2/Lore Bard X, Swashbuckler 10/Swords Bard 10, Lore bard 6/Sorcerer X. You could also switch Str and Dex for a Dex character. So I've got a Paladin 5/Bard 4 right now in a current campaign. If you go SK or Paladin, pick up. I do like the idea of Bard with the Noble background though. Bard should focus on sonic/fire damage and effects while giving you amazing skills. Str has better melee weapons, Dex does better at range. #15 Jul 22, 2020. Proficiency in Perception and having Darkvision is useful. I really appreciate an explanation of how to go about botting a bard and a paladin or warrior. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. I'm thinking instead of Bard I may multiclass Paladin and Warlock. Roleplay like a madperson, stab some things, cast some. If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. Pick up Defensive FS from Paladin at 2. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. Both of these colleges benefit greatly from the extra utility offered by these. You end up with the same amount of skills, just fewer choices for the fist two. Even if your a bard of swords you still want charisma which will be your spellcasting stat. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. IF you're going Dex, this is probably the way to go. This isn't a videogame where drawing enemy aggro is a mechanic or guaranteed at all. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Paladin with bard like tendenciesZariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. Paladin on the other hand gives the most awesome attack - Divine Smite. Typically, Paladins stick to a moral code prescribed by the deity they follow. But those who do typically choose evil gods who match their beliefs and actions, but there are antipaladins who worship a few non-evil deities, presumably because of their more destructive,. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Paladin should cover your saves while hitting hard. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Like, at all. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. After that, just go Bard the rest of the way. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. 1. The INT will likely be wasted but the free cantrip is decent. I’ve played numerous Paladin/Bard characters. It has everything a Bard needs, though, you must take two levels in it. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. Str has better melee weapons, Dex does better at range. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. In terms of damage or survivability, Paladin is still going to come out on top. For level 1 i would often use shield of faith, or protection against good and evil. Going with these two classes provides perfect synergy. The only skill on paladin similar to that is godsend law (depending on build holy area). I started playing by rushing into combat but am gradually acting like more of a caster. . They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. Recommended Ratios. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. Deathblade - Deathblade is a badass class. The spell slots are a common pool but for example, my Paladin doesn't have War Caster and has a magic harp that raises the DC of Bard spells by 2. Paladin/Bard: Inspiring Battlefield Commander. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. Fighter/Barbarian. Sorc is a better spellcaster, but bard will give you his perfomance buffs. Just came across a lovely video. I’m going to suggest another with Paladin 6 / Lore Bard X. Rogues don't need. If you dont want to use a two handed weapon then you should definitely do the college of swords. Paladin with bard like tendenciesHello, I am currently playing in a 5E game, my first ever using the variant rule for spell points, and I am coincidentally also playing my first paladin past level 2. Ill share what I would like to do and would appreciate suggestions for build. Bard all the way. Delight in song and laughter, in beauty and art. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. You end up with the same amount of skills, just fewer choices for the fist two. Hero. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. Take swords bard to 5th, then 2 levels in paladin. You end up with the same amount of skills, just fewer choices for the fist two. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. i main bard, whenever i play paladin i feels sleepy. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. Best. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. In the table top, a tenet of the ancients is. So with a DEX based paladin could be. The combination yields 24d8 extra total smite damage per day. Using a multiclass benefit applies to other builds too. Then learn how to use the bard and berserker properly. They’re my two. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). If there was a WoW analogue for Lost Ark’s Paladin it probably would be WoW’s Paladin as well. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Say 12+ minimum. The paladin gets better early nonscaling abilities. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. However, dexterity is also a common saving throw for damaging spells. You could make a tiny case for Bard with him playing the organ in Act 2, but good fuckin’ luck carrying that around. Bard provides a plethora of bonus actions and. • 4 mo. Best Baldur’s Gate 3 Tiefling background. Means we can just let Dex sit at 14. Bars have full spell progression and are conveniently similar to paladins in their stat requirements. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Also take Disguise Self and Friends. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Bards are damn good. Avast, ye swabs!Imo this is most fun merger of the two classes. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. Or. Tasha's Hideous Laughter by Ilse Gort. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. The stretch from level 5 to level 11 may be the strongest stretch of features of any class in the game. paladin is more offence focused, bard is more defence focused.